Just to warn all of you, there have been a lot of new
subscribers in the past few days, and I'm expecting MANY more, as
people receive GUSes and modems for whatever holidays they celebrate
and discover the net.
Not only will this list be noisy for a while as newbies figure
out how to use mailers, what a FAQ is, etc., but the net will be. For
those of you new to the net, this flood happens all through September
as people start school, and again in January.
In other words: NEWBIE ALERT.
You have been warned. :)
--
Dave ddebry@ debry@ \
DeBry dsd. peruvian. | "All right! I admit it! I wash my socks in
es. cs.utah. | club soda so my feet will fizz!"
com edu /
------------------------------
Date: Mon, 27 Dec 1993 12:20:12 -0500 (EST)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: DRAMs, IRQs, Patch Caching, Windows Startup, Zork Divide Error
> Date: Mon, 27 Dec 1993 18:00:39 +1100 (EST)
> From: Andrew See <asee@st.nepean.uws.edu.au>
> Subject: DRAM bank 4 is cactus!
>
> A friend of mine just got a GUS, and bought the extra DRAMS.
> But the Ram test only shows 768 k, so he tried the other chips
> in lower banks and they worked fine.
> He is a technician, and wants to know if he should re-solder the
> sockets, or is there a simple way to fix it?
See if he can get his hands on a different brand of DRAMs (but avoid
Sanyos) first. Switching makes of chips usually fixes whatever RAM
problems a person might be having.
> Date: Sun, 26 Dec 93 21:21:26 CST
> From: tallen@cae.wisc.edu
> Subject: IRQ's
>
> I'm just curious: is there any reason NOT to have the UltraSound and the Sound Blaster IRQ's both set to the same IRQ? I tried it in a few games/applications, and I haven't had any problems, yet. I mean, you don't actually use the SB emulation at the
s
ame time as Ultrasound's native mode.
If you mean the GF1 IRQ and the SB/MIDI IRQ, then there should be no
problem (usually) with setting them to the same IRQ. The GUS is
capable of "sharing" IRQs and DMAs amongst its components (for example,
the record and DRAM DMA's can use the same channel, and, similarly, the
GF1 and SB/MIDI IRQ can use the same line).
However, an exception may be DOOM. I've found that if I set my GF1
and SB/MIDI IRQ to the same value, DOOM won't work with the GUS. Other
people don't seem to have the same problem, though.
> Date: Sun, 26 Dec 1993 18:45:48 -0800 (PST)
> From: sjs@netcom.com (Stephen Schow)
> Subject: Patch Cacheing
>
> Hello all,
>
> Well, I am having a few problems doing patch cacheing with my GUS and
> Cubase/Score for Windows(like...it doesn't work). First of all, does
> anyone know why?
Patch caching has to be an integral part of the app. If the developer
didn't bother to imlement patch caching, then the app won't work
correctly with the GUS. Ask the makers of Cubase whether they have a
revision that supports patch caching, and if not, ask them to support
it in the future.
> Second of all, Who knows of a good patch loading program to load patches
> into my 1 MB RAM on my GUS. In other words, maybe I don't need Patch
> Cacheing...rather I will have to manually load patches into the GUS from
> some other program besides Cubase.
There's a small util called, I think, Patch Loader which loads a list
of patches that you pass to it. You don't have to manually select each
patch as you need to do in Patch Man.
>
> I do know that we get the Patch Manager with the GUS, but I can't figure out
> how to load patches that are not part of the GM set. How can I set up my
> own sets with custom patches? I would really love to be able to put small
The end user can't really make use of the custom banks just yet. The
method by which banks are selected and used is still being pondered
at Gravis.
BTW, music-related questions are best directed to the music digest.
> Date: Sun, 26 Dec 1993 11:31:58 -0600 (CST)
> From: CS_RMOYE@CS0.LAMAR.EDU
> Subject: Windows slow at startup
>
> Windows startup has become real slow since I installed my sound card.
> Apparently it is searching for several megs of .pat files. Is there any
> way to speed this up?
Download the new Windows driver (found in pmak110.zip) and install it.
It has an option to skip the patch verification at startup, letting
Windows load up much faster. This option can be accessed through the
Control Panel Drivers Ultrasound audio Setup. While you're in the Setup
dialog, be sure to enable the Linear Volume option as well. And remember
to copy the new ultrasnd.ini to your /ultrasnd directory or else you
won't be able to use the patches in Windows.
> Date: Mon, 27 Dec 93 00:18:48 EST
> From: ak016@freenet.carleton.ca (John Collins)
> Subject: Zork Divide Errors
>
[...]
>
> Every time I try to open the door to the mill in the town, I
> get a "Divide Error", and the game freezes up on me. I am
The version of Ultramid the game ships with gives this error very
frequently. You can try to DL the old Ultramid 1.00 from Epas, or
get the new Ultramid 1.06a. 1.00 never gives the divide error, but
its digitized sound playback tends to click. 1.06a I haven't
tested much, but it should be much more stable than the version that
shipped with Zork.
Ultramid 1.06a can be found in the new SDK, but I don't think you'd
like to download 1.2 MB's just for a 30k TSR, so I'll upload the
new Ultramid by itself sometime later today.
Phat.
------------------------------
Date: Mon, 27 Dec 1993 01:33:00 GMT
From: thomas@hammer.hacktic.nl (Thomas van Kuipers)
Subject: Re: GUS + DOOM <----- HOW TO MAKE IT WORK !!
gregof@JSP.UMontreal.CA (Grego Filippo) writes:
>This comes directly from Id Software in comp.sys.ibm.pc.games.action:
>
>Wow. Er. It seems we've sorta clogged the net.
>
>First off, thanks for the congrats and support! We're tired and
>need it. :)
>
>Secondly, to those of you not getting any GUS music, that's because
>there's one line I commented out of the game and forgot to put back in
>while debugging it last night. Included at the end of this post is a
>file to get that to work for you. The file must be named DMXGUS.INI.
>It's included at the end of this post. Someone please put this on ftp
>sites when the bandwidth comes back. No one's here tonight except me
>and I don't know what our account is on AOL, CompuServe, etc., so if
>someone could upload this file to these places, I'd appreciate it.
>Stick it in your DOOM directory, and when you run doom, run it from
>that directory (don't stick c:\doom in your path and run it from
>somewhere else). When you start up doom with this, you should notice a
>difference. It'll hit the disk after you see the DMX_Init thing in the
>DoomOS startup stuff.
>
>Thirdly, we're trying to keep up with the net-posted bugs. We're
>trying to get a SoundBlaster 1.0 to our sound guy so that he can
>figure out what the deal is (they're not made anymore). Those